Here is the first part of our Assetto Corsa PlayStation 4 preview which gives you the chance to learn a bit about the developer KUNOS Simulazioni, their approach to developing racing simulations and the conversion process to the PlayStation 4 and Xbox One consoles.
We interview Executive Manager and Co Founder of KUNOS Simulazioni Marco Massarutto and ask him about the origins of KUNOS, and how Assetto Corsa came to be. Massarutto then briefly chats about Assetto's Corsa's force feedback and it's relationship with the sim's physics. While the force feedback code itself may be only a couple of lines, it does a decent job of relaying the behaviour of the cars through the various systems such as the suspension and tyre models.
Massarutto then goes on to highlight a very good point about a lot of people's expectations or thoughts on sim racing titles. A racing sim doesn't have to be needlessly difficult to be classed as such, indeed the opposite is true: a very challenging game doesn't mean it's realistic. Driving is relatively easy and controlling a car even at racing speed should feel reasonably straight forward, natural and intuitive.
Massarutto says that the biggest difference between Assetto Corsa on the PC when compared to the consoles is the user interface. It has been drastically changed to fit better with the console market with its more user friendly layouts and shortcuts.
KUNOS are aiming for Assetto Corsa's physics on the consoles to match those found on the PC, this is clearly their number one goal with everything else coming second, and judging by the comments from Massarutto it appears as though they have succeeded.
The PlayStation 4 version of Assetto Corsa will run at 60 fps and 1080p resolution, and the Xbox One will most likely run at “more or less” 60 fps and at 900p resolution although this has not yet been finalised. The console versions of Assetto Corsa will come complete with all of the various graphical details and post-processing effects from the PC version including “god rays” and “shimmering”. The console versions will also pocess the same level of detail for the sim's cars and tracks as found in the PC version. Overall there should be little difference between all three platforms.
You can check out our interview with Marco Massarutto below.
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