Inertial Drift is (funnily enough) a drifting game which very much reminds us of Initial D and Auto Modellista. Developed by Level 91 and published by P-Qube, Inertial Drift stands out from the crowd with its interesting drifting mechanic which utilises both analogue sticks to control the slide of the car. As a matter of […]
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RiMS Racing has been a bit of a blast out of nowhere these past few months, developed by a studio entering into its maiden project. This has been a hugely ambitious undertaking for the newly formed Raceward Studio who have signed up with NACON to build a much needed new competitor to the biking market. […]
InterviewsRecently GamesMaster presenter Dominik Diamond announced a Kickstarter for GamesMaster – The Oral History. A book that would chart the entire history of GamesMaster behind the scenes and give fans an insight into the goings on both good and bad, from its inception and production in 1991 to the shows demise in 1998. So, I […]
InterviewsAs we cover dozens of racing games every year, we always appreciate it when we stumble upon something fairly unique. OVERPASS fits this bill perfectly with its slower-paced and technical rock and hill-climbing which require an altogether different approach compared to most racing/driving titles especially so in the console market. The simulation-focused title released recently […]
InterviewsWe’re already into the third month of 2020 which can only mean one thing: the release of TT Isle of Man – Ride on the Edge 2. Launching on March 19 across PC, PlayStation 4 and Xbox One, the sequel to the successful new IP from Nacon (formally Bigben) shakes up the formula with all-new […]
InterviewsAdam Enticknap is a professional Supercross racer competing in the AMA Supercross Championship and the face of Milestone’s latest title Monster Energy Supercross – The Official Videogame 3 thanks to fronting a music video with lyrics highlighting the game’s features. As with many professional sportspeople, Adam’s career started at a very young age. “I quickly […]
InterviewsLast week Ford invited Team VVV to the launch announcement of the new UK division of their ever-expanding Fordzilla Esports Team. Ford revealed their UK Captain ‘Leah’ as well as giving us a general overview of their plans as they enter the competitive world of Esports. Ford has been around video games for many years […]
InterviewsArt of Rally is an upcoming retro-inspired top-down racer from the makers of Absolute Drift. Art of Rally will be a more predictable and forgiving experience than its predecessor, however, don’t get too comfortable as you will not be afforded the luxury of a co-driver. Instead, you’ll have to react to the ever-changing road conditions which […]
InterviewsPacer, formally known as Formula Fusion and before that Slamjet racing, first came to our attention all the way back in late 2014. With a developer that has at least one individual that has previously worked on the original WipEout series, hopes for Pacer are high. We recently attended EGX to speak to Lead Designer […]
InterviewsWarp Drive is the very latest creation from Supergonk – the developer that gave us the unique track-painting arcade racer Trailblazers in 2018. Warp Drive is an anti-gravity racer with an interesting warping mechanic. Players can warp to other areas of the track to find new routes, shortcuts, secrets and extra boost pickups. The striking […]
InterviewsInertial Drift is (funnily enough) a drifting game which very much reminds us of Initial D and Auto Modellista. Developed by Level 91 and published by P-Qube, Inertial Drift stands out from the crowd with its interesting drifting mechanic which utilises both analogue sticks to control the slide of the car. As a matter of […]
InterviewsWe’ve seen a wealth of indie racing titles come to our attention recently, so we were expecting to see more than a few with our recent trip to EGX – UK’s biggest gaming event. We weren’t disappointed, the first title to catch our eyes was a very early version of Gravity Chase – a futuristic […]
InterviewsWe recently had the opportunity to get hands-on with the latest iteration of Codemasters’ long-running officially licensed Formula One series. Amongst other elements, the British-based developer has focused on the general lighting and the results are spectacular. At night, floodlights reflect on the cars in a very realistic manner, whilst the sun-drenched cockpits highlight the […]
InterviewsThe Le Mans Esport launch took place at the Silverstone round of the WEC series, this gave a great opportunity to experience the real action and cross that bridge into real motorsport. It granted wonderful access to the pits and paddock besides a VIP view from the ever-impressive Silverstone Wing building. Besides our interviews with […]
InterviewsAutomotive Esports are finding their stride, with investment from Formula One and MotoGP moving the genre forward and finally displaying the potential many of us within automotive gaming already knew existed. The investment making for professionally delivered coverage and player profiles that draw in audiences while also opening the door to the world of real […]
InterviewsWe recently attended a DiRT Rally 2.0 event where we managed to get a hands-on with a preview version of the title as well as conduct a couple of interviews. Yesterday we posted our interview with the Chief Game Designer Ross Gowing, today we share our interview with DiRT Rally 2.0’s consultant, and real-world rally driver, […]
InterviewsAfter much speculation, DiRT Rally 2.0 was finally made official last week courtesy of a trailer which admittedly didn’t give us a great look at the upcoming sequel to Team VVV’s 2016 Game of the Year. Thankfully, we’ve managed to get some hands-on time with the title (with both a controller and wheel) so we’ll be […]
InterviewsLast week I visited the McLaren Technology Centre for hands-on preview of a near final build of Forza Horizon 4 and took the opportunity to catch-up with Playground Games Creative Director; Ralph Fulton. Discussing the key features of the game and some of the new perhaps less well-known aspects that we can look forward to. […]
InterviewsWe recently attended a Dakar 18 event where we got a hands-on with a preview version of the off-road racer which is due to hit shelves on September 11 for PlayStation 4, Xbox One and PC. Developed by Bigmoon Entertainment, Dakar 18 aims to be a realistic simulation of the famous off-road endurance event where […]
InterviewsThis week sees the finals of McLarens World’s Fastest Gamer, the winner to be awarded a full-time job at McLaren as their official simulation F1 test driver. This is the first time an F1 team has opened itself up to a competition of this nature and yet another new avenue explored since the new McLaren […]
InterviewsWhen it was first announced that French developer Kylotonn Games was taking over the WRC series from Milestone, rally game fans weren’t exactly rejoicing. At the time, the Paris-based developer, which has since been rebranded as Kylotonn Racing to reflect the studio becoming a specialist racing game developer, was best known for the critically panned […]
InterviewsBen Collins lives an extraordinary life. He’s best known for serving as Top Gear’s tame racing driver, the Stig, for eight years, during which time he went to extreme lengths to conceal his identity. After a relentless pursuit by the press, he was eventually found out and went on to publish his book ‘The Man […]
InterviewsWe recently caught up with Sebastien Waxin from Bigben Interactive to have a chat about the upcoming official TT game TT Isle of Man: Ride on the Edge. Waxin explains that the handling on the game is currently only around 10-15% complete as the development team had to focus on re-creating the mammoth road course […]
InterviewsRecently we’ve seen a resurgence in classic titles being revisited, this comes as a welcome addition to the modern gaming roster. These titles hark back to a simpler age where tutorials were unnecessary, simply press start, learn the buttons and you’re good to go. These titles now being brought bang up to date with modern […]
InterviewsIn just five years and three games, Forza Horizon has become one of the most critically acclaimed racing game series of this generation, expanding the Forza franchise beyond its racetrack roots. Developed by Playground Games, Forza Horizon 3, the latest game in the series released last year, currently has a Metacritic rating of 91, making […]
InterviewsWe caught up with the head of game design at Milestone Irvin Zonca to discuss the newly announced off-road racer GRAVEL along with the third installment of the MXGP series. Zonca discusses the move from their old game engine to the Unreal Engine 4, a decision which actually dates back to two years ago. The […]
InterviewsSlightly Mad Studios' Creative Director Andy Tudor took some time out of his busy schedule to have a chat with us about the recently announced Project CARS 2. Tudor explains that Project CARS 2 boasts the largest track roster of any game on the consoles. Impressively, each track has dynamic time of day and weather […]
InterviewsForza Horizon 3 is now only days away from release, and with today's glowing reviews it's safe to say it's one of our most anticipated racing games of the year. At a recent preview event in London, Alan managed to sit down with Forza Horizon 3's Game Director Ralph Fulton to find out more about […]
InterviewsWhen Sony closed their Liverpool Studio and stubbornly refused to revive WipEout, a giant void was left in the futuristic racing game market. As a result, we've seen a raft of indie-developed futuristic racing games inspired by WipEout flooding the market lately. One WipEout-inspired racer that's been on our radar for some time is Redout […]
InterviewsWhen I first started playing racing games back in the '90s, I didn’t care about racing – I cared about crashing. Instead of racing against opponents, I would deliberately drive the wrong way and cause as much carnage as possible. Yes, I was a slightly sadistic child. So imagine my delight when I discovered someone […]
InterviewsWe were lucky enough to attend the recently held GT Sport unveiling in London and along with getting our hands on the upcoming racer we also joined Kazunori Yamauchi at the press conference. Yamauchi answers a number of questions including our very own where we asked about the possibility of any open-wheeled racing in GT […]
InterviewsToday is Table Top Racing: World Tour day! After 18 months in development, Playrise Studios' mini combat racing series TTR has finally crossed the line onto PS4 with their debut release TTR: World Tour. Best of all, TTR: World Tour is currently free to download as part of the Instant Game Collection for PlayStation Plus […]
InterviewsDuring Codemasters' DiRT Rally PS4 preview event, Alan caught up with Chief Game Designer Paul Coleman who gives us the lowdown on what to expect from DiRT Rally's imminent console release on PS4 and Xbox One. In our exclusive interview, Coleman takes us through the evolution between DiRT 3 and DiRT Rally in his quest […]
InterviewsWe recently took a trip to Qatar to get some world exclusive footage of the upcoming Motocross title MXGP 2, we also caught up with Lead Designer Andrea Basilio and asked him a few questions on the MXGP series. Andrea highlighted that some players were actually using the original MXGP game for training purposes. By […]
InterviewsHere is the first part of our Assetto Corsa PlayStation 4 preview which gives you the chance to learn a bit about the developer KUNOS Simulazioni, their approach to developing racing simulations and the conversion process to the PlayStation 4 and Xbox One consoles. We interview Executive Manager and Co Founder of KUNOS Simulazioni Marco […]
InterviewsVideo game creation has long evolved from the one-man development that was once possible in the early 1980's. New complex hardware and ever expanding expectation from consumers has driven both growth and investment, not only expanding the core development team, but also utilising specialists resources around the globe. The leap from the 2D 16-bit era […]
InterviewsFollowing on from our first preview video for Sebastien Loeb Rally Evo yesterday, we are now happy to share with you guys our second part. We have a chat with Irvin Zonca, Head of Game Design at Milestone, and ask him about the various challenges the team have faced when moving over to the current […]
InterviewsWe catch up with Stephane Jankowski, producer of The Crew: Wild Run and he gives us some new details on the upcoming expansion. Jankowski chats about the various new vehicles and specs such as the monster trucks, drift cars and motorcycles and touches on the new work that has gone into the engine to improve […]
InterviewsWe caught up with Foam Entertainment, developer of the upcoming PC music-based racing title Drive Any Track, at this year's EGX. Drive Any Track is inspired by AudioSurf, Ridge Racer, Wipeout and even the slightly bonkers but awesome Vib Ribbon. The goal of the game is to score points and stay in time with the […]
InterviewsThe creative director of Turn 10 Studios, Dan Greenawalt, was kind enough to give Team VVV an interview at this year's E3 event. Greenawalt shares with us some details on the much anticipated Xbox One exclusive racer Forza Motorsport 6. Greenawalt explains that Forza Motorsport 6 is the biggest game that Turn 10 have ever […]
InterviewsLast week Team VVV was invited to the Peugeot HQ just outside Central Paris to get a glimpse behind the scenes at their great creative minds at work and to officially launch the Onyx concept, this adding to the growing range of cars available in the GT Vision selection, which features all manner of their […]
InterviewsRide has high aspirations to be the Gran Turismo of bike games. But rewind back to 2006, and the developers of Gran Turismo had similar ideas. The result was Tourist Trophy, Polyphony Digital’s biking equivalent to Gran Turismo featuring over 130 licensed bikes from a wealth of renowned motorcycle manufacturers, Gran Turismo-quality graphics and a […]
InterviewsJust as it did with the first Forza Horizon game, Playground Games held an exclusive pre-release media at the studio's headquarters in Leamington Spa, and invited Team VVV to try out the anticipated open-world racer. Along with having a quick go on FH2, our very own Alan Boiston also got to have a quick chat […]
InterviewsIn a surprise announcement at Gamescom, Forza Motosports Creative Director Dan Greenawalt took to the stage announcing yet more free DLC, this time in the form of the Rolls Royce Wraith and the Formula E Renault Spark. Both of these announcements were extremely significant in the automotive world as well as the gaming world. Rolls Royce […]
InterviewsMilestone always pride themselves on achieving authenticity when it comes to their licensed motorsport games, and MXGP: The Official Motocross Videogame is no exception. A number of factors contributed to this. Being the official game of the MXGP Motocross, all the licensed riders and tracks are featured, but a lot more substance lies beneath all […]
InterviewsMillions of racing fans around the world found their fascination for racing cars through video games. No game has had a bigger impact in this way than the Gran Turismo series. At this year’s Autosport International racing car show, I saw a car that I have always loved in GT, but never expected to see […]
InterviewsTeam VVV visited Silverstone to get an inside look at this year's grueling GT Academy International Finals, where seasoned Gran Turismo gamers were competing for the ultimate prize to turn their ultimate driving dreams into a reality: a chance to drive for Nissan as a professional racing driver. In this special series of videos, Alan documents […]
InterviewsWhile promoting F1 2013, Codemasters enlisted renowned SKY Sports F1 Commentator David Croft to ferry Alan around the UK capital in a decidedly inconspicuous form of transportation: an F1 2013- branded London cab. He was also nice enough to take part in an extended interview with us in which he discusses his foray into his […]
InterviewsIt's no secret that Need for Speed is a series with a serious identity crisis. Having been swapped between developers over the years, the series has been steered in a myriad of directions, from its inception as a serious simulation, to arcade racer, to cops v.s. racers, to track racer, to the open world Autolog-driven […]
InterviewsDuring his visit to Silverstone documenting this year's grueling GT Academy, Alan stopped by for a chat with F1 and Le Mans winner and Sky TV presenter Johnny Herbert, who was judging this year's crop of young racing hopefuls to discover new talent. In this in-depth interview, Herbert reflects on this year's Formula One championship […]
InterviewsRounding off our coverage on DriveClub from Gamescom, Alan stopped off for a chat with the developers at Evolution Studios, where Design Director Paul Rustchynsky and Community Manager Jamie Brayshaw discuss factors such as finding that all-important sweet spot between arcade and simulation handling, the painstaking process of recording the audio of every car and […]
InterviewsAfter giving Forza Motorsport 5 a thorough road-test, Creative Director Dan Greenawalt took the time to have a chat with us about Turn 10's first foray into the next gen, where he discusses what he considers the four fundamentals of Forza 5: physics, graphics, multiplayer and DriveAtar, It's no secret that Forza Motorsport 5 looks […]
InterviewsAlan sat down with Game Director Paul Jeal and Communications Manager Andy Gray to discuss F1 2013's classic content – arguably the most significant and long-requested addition to the series in years. What follows is an insightful discussion with the developers, from how the classic content signifies the progression in technology of F1 through the […]
InterviewsAs part of our Gamescom coverage on WRC 4, Alan spoke with Game Director Sébastien Pellicano to find out more about the improvements we can expect from the fourth installment of WRC. As with WRC 3, Sebastian alluded to realism as a key focus during the development of WRC 4 in their drive to deliver the […]
InterviewsDuring our visit to Gamescom, Alan managed to speak with The Crew's Creative Director Julian Gerighty to find out more about Ubisoft's ambitious open world next gen racer. One of The Crew's defining features is its enormous map that covers the whole of the United States. When asked exactly how large the game map will […]
InterviewsWhen it comes to the future of gaming, the next generation consoles are a natural talking point as we make way for Sony's PS4 and Microsoft's Xbox One. And yet for all the graphical leaps some have argued that there's been a distinct lack of innovation showcased so far. This is where Oculus Rift comes […]
InterviewsRounding off our extensive interview with GT Academy 2011 winner Jann Mardenborough, the young driver spared some time to offer some advice for future GT Academy hopefuls, top racing game driving tips and some insight of what to expect from the grueling national final events.
InterviewsThis week is Geek Week on YouTube, and to celebrate we're tracing through the history of Eutechnix's extensive games catalogue in an interview with CEO Darren Jobling, who's been in the games industry for over 25 years working on high profile retro titles such as their debut title Draconus, before Eutechnix, previously known as Zepplin […]
InterviewsJann Mardenborough's first foray into racing games started on the PS1 with the original Gran Turismo. Little did he know that this very series would shape his future career as a real life professional racing driver. It was all thanks to the GT Academy, Sony's annual competition where players compete to set the fastest times in […]
InterviewsDuring our extensive hands-on with F1 2013, Alan managed to have a quick chat with the developers at Codemasters to find out more about what to expect from this year's installment, marking Codemasters' fourth annual F1 game to date. The Classic Mode is undoubtedly the standout addition and a key selling point for F1 […]
InterviewsWhilst having a test drive of the PS4's flagship racer DriveClub at E3, our cameraman managed to have a chat with Design Director Paul Rutchynsky, a veteran member of Evolution Studios who first worked on WRC: Rally Evolved eight years ago. Most notably, Paul reveals that the free version available from day one for PlayStation Plus […]
InterviewsItalian developer Milestone are commonly associated with their licensed, specialist simulation racing titles such as WRC and MotoGP. Imagine our surprise, then, when they announced WRC Powerslide for PSN and XBLA, an unapologetically arcade take on WRC that adds an overhead camera, accessible arcade-style handling and a plethora of pantomime power-ups. We caught up with Lead […]
InterviewsThe recent release of Trials Evolution: Gold Edition marks the series' belated return to its home platform in a PC port that packages both Trials HD and Trials Evolution. We'll have a review up soon, but in the meantime Alan popped down to Ubisoft to have a chat with Lee Rowland, RedLynx's Senior Level Designer who earned […]
InterviewsFormula Two is often seen as a proving ground for aspiring young drivers hoping to one day reach the ranks of Formula One and race alongside the likes of Lewis Hamilton and Jensen Button. Dino Zamparelli is one such driver. Born in Bristol, England, but of Italian descent, Dino’s journey into the world of motorsport […]
InterviewsCodemasters’ foray into the glamorous world of F1 was a predictable one. Having developed a reigning reputation in the racing genre, it made perfect sense for them to apply their expertise to the most prestigious racing license in the world, and the results speak for themselves. F1 2010 successfully revitalised console F1 games after a […]
InterviewsCodemasters have become one of the world's biggest publishers but where did it all begin and where are the founders now? Team VVV were recently given the opportunity to interview industry legend David Darling, who co-founded Codemasters with his brother Richard back in 1986. David gives a fascinating account of his life in the industry, […]
InterviewsIn writing this interview I decided to keep many of his enthusiastic explanations and "Italian-'isms" (as I like to call them). Michele is nothing but positive, and his passion for the biking scene is clear to see. VVV: Thanks for sparing the time today, when you finish SBK 09 where do you start when you […]
InterviewsOver the last 4 years, a new British Moto GP star has risen in the form of Bradley Smith. currently competing in the 125cc Class, he's managed an impressive fourteen podium finishes, backed up with two wins and six pole positions. Now moving into the world of 250cc racing, Bradley is on the ascent, so […]
InterviewsThis week the much anticipated Need For Speed World finally hit PC screens everywhere, the daring EA MMO racer that's had everyone talking. If you haven't seen it yet jump on over to the official site and get downloading now, remember it's free to download the initial starter pack and get an early taster of […]
InterviewsWith the recent announcement that biking legend Carl Fogarty would make his gaming debut in the forthcoming SBK-X, VVV took a time-out to interview the man and find out a little more about his background besides further insight into the up's and downs from an amazing, successful, and eventful biking career. VVV: Hi Carl, I'm […]
InterviewsSo, moving onto the presentation and we see a demonstration of the growth in UK TV viewing figures as Lewis Hamilton came on the seen, now the peak with Jenson Button's recent success. Its all very positive for the sport and gives Codemasters the best possible platform to kick start the franchise. That inaugural […]
InterviewsWhen a racing title the size and quality of the Forza Motorsport franchise comes along, it's a relief that it's in the hands of the right people, and that these people have been given the opportunity and control they need to make it happen. It's also interesting to see how Microsoft as a company are […]
InterviewsWith just a week until the launch of 'Colin McRae Dirt 2', Codemasters is pulling out all of the stops with regards to gaining maximum exposure for its upcoming racing title. You'll have seen our initial hands-on and latest in-game videos, with lots more to follow, but now is the opportunity to meet the new man taking over this […]
InterviewsWith the upcoming release of Supercar Challenge and the involvement of tame racing driver Tiff Needell, we took the opportunity to meet the man and find out a little bit more about what makes him tick. Of course I've been a long term fan of Tiff since the early 1990's, seeing him on Top Gear […]
InterviewsThe Need For Speed is a long-term stable of EA’s core franchises but its testament to the creative drive of the developer that they continue to push the series into new directions. Earlier this year EA surprised the gaming community yet again with the announcement of Need For Speed Shift. This taking the franchise away […]
InterviewsRunning up to the release of Race Pro earlier this year we welcomed a new racing developer taking on the competitive console market in the form of Simbin Studio’s, but these guys aren’t exactly new the new to the genre so VVV Gamer thought it would capture this opportunity to take a closer look at […]
InterviewsWith the release of Forza Motorsport 2 VVV’s Alan Boiston was given the privileged opportunity to interview F1 legend Sir Stirling moss about the game and his career in Motor Sport, this is merely an edited version from that shown on TV but covers some of his impressions of the game. Suffice to say that […]
InterviewsRecently we saw the release of Black Bean’s Superstars V8 Next Challenge, currently growing in Europe, the series is now attracting ex Formula 1 talent in the form of Gianni Morbidelli and Johnny Herbert. VVV were privileged to be given the opportunity to quiz Gianni on his epic motorsports career and delver into some of […]
InterviewsIt’s a not so sunny day in Warwickshire, however when VVV were invited along to see final code of Race Driver Grid, we simply couldn’t resist. There are some developers who have so much experience within a genre that when they bring out a new title, the industry takes note and when Codemasters move into […]
InterviewsOriginally slated for release in the latter half of 2007 Ferrari Challenge Trofeo Pirelli (not to be confused with the AM2 Dreamcast title) abruptly vanished off the radar and with System 3 giving little information there were obvious fears the game may never see the light of day, however those fears were dispelled as Mark […]
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