F1 2020 was announced a few weeks back and since then we’ve been patiently awaiting a hands-on. As an annual franchise, there is always the challenge to improve in every way, often that isn’t possible and sometimes there is a temptation to turn to gimmicks.
However, Codemasters has always forged ahead with valuable aspects, even if not all can be realised to their full potential, as with all sports franchises, they are an on-going development process.
We’ve put together a limited preview, a lot of the core aspects of the game are still locked away and we hope to look further at those in the coming weeks along with a more comprehensive written preview looking at all aspects.
Subtle changes have been made to the graphics, no doubt this was down to the introduction of the highly impressive 2-player split-screen option, although the visuals still hold up well on the PC version. However, it is a shame the detail mode from F1 2019 couldn’t remain as an option on the PC version, if only for high-end PC’s. No major issue, it will make the leap to next-gen consoles all the more impressive and in the meantime, the optimisation will support the current console formats.
Handling has seen some refinements, with slightly more communication to the wheel. Though we wasn’t able to find the sweet spot with our wheel settings, the default is usually perfect on Codemasters titles but on this occasion, the feeling wasn’t there, we haven’t gone into any deep analysis, but you’ll need to find a set-up that works for you.
In general, it feels better, and the improved engine note helps especially with low revs, low-speed corners, getting gently on the power. However, we do look forward to testing the classic cars and enjoying the various progress made. We’ve gone into the aspects highlighted and more in our extensive preview video below, there may not be any real F1 racing this year but in the meantime, this is as close to a 2020 F1 car as we can get so far. F1 2020 will be released July 10 for PC, PlayStation 4, Xbox One and Google Stadia.